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 CLASSES AND ROLE PLAY

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die_volker
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die_volker

Posts : 832
Join date : 2008-12-23
Age : 40
Location : Las Vegas , US

PostSubject: CLASSES AND ROLE PLAY   Mon Jan 19, 2009 6:47 pm



NAMING RULES:
HISTORIC updated-------------------- Marauders-[Name]
CURRENT ------------------------------ =(\/)=Name[x]





main character - no distinctive class tag

Knowledge of the surroundings is one of the most precious weapons in warfare.
This is the primary character for a marauder, used to explore the space and
gather info about all that is to know about. Marauders often exit from the explore mode
to wage war, and they are not afraid to expose their explore-ships to those endeavors.      
Ships
Heavy fighters, Very Heavy Fighters, Gunboats, Carriers



this class has the optional tag [T] at the end of the character's name

Warfare and explorations take a lot of resources, so as almost everybody does,
Marauders often mingle within the civilians and established companies, making use
of freighters to gain the most wanted resources for financing their enterprises.
Marauders like to do things without being noticed, and as soon as they feel independent
enough from the trade routes from the house systems, they take their business
as far as possible from curious eyes of other freelancers.    
Ships
Freighters, Transports, Miners, Repair ships.



this class has the optional tag [S] at the end of the character's name

Seekers are a special breed in marauder society, and they are rarely used, but lethal.
Marauders use them for scavenging, buying weapons from outlaws and engaging enemies
in their own territory. Experimenting new weapons and different ships is common for
the Seekers as a practice to gain more experience and perfecting one or more fight-styles.    
Ships
Heavy Fighters, Very Heavy Fighters, Bombers



this class has the optional tag [A] at the end of the character's name

It comes a time when an ally or friend needs help, or a new recruit must be escorted.
Helping pilots and especially new ones is one of the charitable actions of Marauders in Sirius.
Assistants are involved in almost all actions to support other pilots.
Some of the Marauders keep docked or hidden in strategic
placed locations heavy fighters capable to assist anyone at a moment's notice.    
Ships
Heavy fighters, Very Heavy Fighters, Gunboats.




THIS CLASS IS SUBJECT TO APPROVAL

this class has the mandatory tag [M] at the end of the character's name

A rare sight and a punishment for the unlucky to have encountered them.
Heavy monsters that fight with the strength of many and in the name of the guild.
Marauders pilots long choose the path of bravery and skill, living these giants and
moving in their faster, lighter and more maneuverable ships. Some of them were
kept out there... waiting to engage... Don't count them out just yet....
Ships
Carriers, Liners

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CLASSES AND ROLE PLAY
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